Races Of Archea
The races of Archea accomplished their evolution several centuries after the Outer Exodus when their appearance was recognized, the territory of settlement was defined, and a certain political balance was reached between them. The races laid a foundation of their states that form the political map of the present Archea.
Archean countries of the Light side are: Alvista and its capital of the same name, the land of Elves; Kitlick and its capital Cliffeat, the land of Dwarves; Elania and its capital Flamenia, the land of Men; Country and its capital Domes, land of Thorpaks; Pirstch and its capital Urban, the land of Halflings.
Archean countries of the Dark Side are represented by: Rakshantra and its capital Pandab, the land of Rakshases; Loysho and its capital Pirknatica, the land of Orcs; Arthana and its capital Arthanaan, the land of Dark Elves; also marshy plains in the south-western Archea, populated with Berserks who formally have no state but in fact govern that territory. Such beings as Goblins live in the thick woods in the north-western Archea in nomadic hovels built from boughs and skins. Trolls live in deep caverns of the Cromunall mountains which main peak is named Unall.
The territory of Archea is crossed by Prana River, the main transport water way and irrigating source. It springs from marshes of the southwest and runs into the northeast flowing into Eypa Lake. There is an Oracles` Temple there, which is the holy place for all inhabitants of Archea, regardless of races and faiths. Cutting the Archean territory into two parts, Prana is the imaginary border between Light and Dark countries, where these races live.